//==============================================================================
// Speech File for Unique Mission 18 - Komodo Man
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// The Komodo Man has gathered people to watch him perfrom feats of amazing
// stupidity with a variety of animals, specifically a mutant Komodo.
//
//
//  I don't know if the Komodo was supposed to attack BUT, can we script that if the player // attacks the Komodo (throws a rock, shoots, hits), the Komodo will attack the closest 
// creature (Komodoman hopefully).
//==============================================================================

//==============================================================================
// Name: Komodo Man
// Role: Komodo Man is one of those incredibly annoying people who is nonetheless
// inexplicably popular.
//==============================================================================

name_CORE_komodoMan = { Ħ }

//==============================================================================
// Situation A00: Floating text for Komodo Man.
//------------------------------------------------------------------------------
MZ18_KomodoMan_A00 = { ʯͷֻѻ }
MZ18_KomodoMan_A01 = { ġǸǿ׳ļ }
MZ18_KomodoMan_A02 = { վ𶯣֣ }
MZ18_KomodoMan_A03 = { С˱ƿร }
MZ18_KomodoMan_A04 = { ֡սƥ }
MZ18_KomodoMan_A05 = { ٳһ¡˯ļ }

//==============================================================================
// Situation B00: Conversation text for Komodo Man.
//------------------------------------------------------------------------------
MZ18_KomodoMan_B00_W = {
ͶССǣͨͨ\n\n

еĶһ˵ͻ־ͿĦܽܵĻΪһĶ֣ҪеΣޣҲϣ֮κһû˼ල\n\n

ϣھҪȥǻֻĿĦȻ󿴿ô

Ҫޣ
}

//==============================================================================
// Situation C00: Floating text for Komodo Man after the player has talked to him.
//------------------------------------------------------------------------------
MZ18_KomodoMan_A00 = { Ҫľȥĵ }
MZ18_KomodoMan_A01 = { มĻޣ }
MZ18_KomodoMan_A02 = { õġרң }
MZ18_KomodoMan_A03 = { ҪҵĴĴָƨȥ }
MZ18_KomodoMan_A04 = { มϲ˼ϲɣ }
MZ18_KomodoMan_A05 = { ĴҪԸˣ }


//==============================================================================
// Name: Bystanders
// Role: these people are gathered around to watch out of morbid fascination.
//==============================================================================

//==============================================================================
// Situation A00: Floating text for Komodo Man.
//------------------------------------------------------------------------------
MZ18_Bystander_A00 = { ɱļһﵽ״ʲô }
MZ18_Bystander_A01 = { ״ֻĶʲô }
MZ18_Bystander_A02 = { һ͸ˡ }
MZ18_Bystander_A03 = {  }
MZ18_Bystander_A04 = { ׳յ״ }
MZ18_Bystander_A05 = { ûעʱһѡ }
MZ18_Bystander_A05 = { Ϊ }
MZ18_Bystander_A05 = { עֻӮ }